A newspaper for builders, thinkers, and curious players.
The Levvy Times
The lead story
Tiny Worlds, Big Lessons
How building small games teaches engineering, design, and patience.
Small games are a bit of a cheat code. They’re simple enough to finish, but still complex enough to teach you something real. Over the past year, I’ve built a handful of tiny worlds — from quiet exploration games to odd little simulations — and each one has taught me lessons that scale far beyond their size.
The biggest lesson is about scope. A limited, clear scope is freedom, not a constraint. When the world is small, every system has to earn its place. You’re forced to make deliberate trade-offs: what to build, what to cut, and what actually creates a meaningful experience.
I also learn more about the craft itself. Things like movement feel, level pacing, and atmosphere are easier to experiment with in a small game. You can try a weird idea, see it in action within minutes, and decide whether it’s worth developing further. That tight loop is incredibly valuable — it turns game design into an ongoing conversation instead of a high-stakes bet.
The loop is the lesson
Here’s the shape of it: build the smallest playable thing, put it in front of someone, watch where they hesitate, and fix exactly that. Then do it again tomorrow. None of the individual steps are clever. The compounding is.
It’s a small thing, but it captures what I love about this kind of work: a few lines of code can create a world that feels alive, even if only for a moment. Stack enough of these experiments together, and you start to build a personal toolkit — not just for making games, but for thinking about systems, creativity, and how ideas grow.
Workshop
Solar Grove reaches v0.9.3
A new grove area, the lightseed mechanic, and one very stubborn softlock finally fixed.
Lab
EXP-174: sprite lighting, third attempt
Normal maps on 16×16 sprites: ridiculous, possibly beautiful. Results inconclusive.
Letters
“Why small games?”
Because you can finish them. Full answer in this week’s lead story.
Today’s puzzle
Type to fill. Arrow keys move; double-click a square to switch direction. Your progress is saved on this device.
Across
- 1 Ship now, polish ___ (5)
- 4 Tiny worlds, e.g. (5)
- 5 ^, to a coder (5)
Down
- 1 Every system needs it; bugs lack it (5)
- 2 Coyote time runs on one (5)
- 3 The button for a softlock (5)